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GALENA GOLF TRIP

RYDER CUP CHALLENGE

RULES, REGULATION, AND FORMAT

 

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CAPTAINS:     Smith’s    vs.     Fagan’s

 

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DRAFT: 

The draft will consist of 8 rounds with a player being chosen by each captain each round.  A physical challenge will determine draft order.  The winner of the challenge will have the option of selecting 1st or deferring to the 2nd pick.  The draft will be done in a serpentine order.

 

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PAIRINGS: 

Prior to each round of golf the captains will choose a representative from their team to do a physical challenge.  The winner of the physical challenge will have the option of announcing team pairing 1st or 2nd. 

  • One captain will choose his pairing for the first group to go off then the other captain will counter.The order will then be reversed until all foursomes are completed.

 

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FORMATS USED:

  • 2-Man Best Ball

  • 2-Man Scramble

  • 2-Man Stableford Scoring System

  • Alternate Shot

  • Match Play

 

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COURSES BEING USED:

Round 1 – at Park Hills West

Round 2 – at Park Hills East

Round 3 – at Wolf Hollow

Round 4 – at Wolf Hollow

Round 5 – at Freeport Golf Club

 

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TEES USED: 

All play will be done from the white tees or the color closest corresponding to the white tees.  Any issues or questions on tee usage will be addressed by the Galena Rules Committee (Mark Smith, Dave Holmes, and Mike Fagan).

 

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SCORING SYSTEM FOR BEST BALL, 2-MAN SCRAMBLE, AND MATCH PLAY

  • 10 points for each match won

  • 1 point for each additional hole won once the match is officially over for winning team.

  • ½ point for each additional hole won once match is officially over for losing team.

  • BONUS POINTS

    • 1 point for a birdie

    • 2 points for an eagle

    • 3 points for albatross or hole-in-one

    • 7 points for winning all 18 holes in a match

 

 

SCORING SYSTEM FOR STABLEFORD

  • 1 point for a par

  • 3 points for a birdie

  • 5 points for an eagle

  • 7 points for albatross or hole-in-one

  • 0 points for a bogey

  • -1 points for a double bogey

  • -2 points for a triple bogey

  • -3 points for a quadruple bogy

  • -5 points for anything worse than a quadruple bogey

  • 10 points for each match won

  • BONUS POINTS FOR MARGIN OF VICTORY

    • 1-5 points = 0 bonus points

    • 6-10 points = 1 bonus point

    • 11-15 points = 2 bonus points

    • 16-20 points = 3 bonus points

    • 21-25 points = 4 bonus points

    • 26-30 points = 5 bonus points

    • 31-35 points = 7 bonus points

    • 36+ points = 10 bonus points

 

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SCORING SYSTEM FOR ALTERNATE SHOT

  • 10 Points for each match won

  • Stroke play will be used.Team with best total score at the end of the round will win the match

  • BONUS POINTS

    • 1 point for a birdie

    • 2 points for an eagle

    • 3 points for albatross or hole-in-one

 

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BEST BALL RULES OF PLAY

  • A match will consist of two players per team selected by the team captain

  • Each player plays their own ball until it is holed out or picked up

  • The player on the team with the best (lowest) score on the hole is the score used on the scorecard.

 

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STABLEFORD SCORING SYSTEM RULES OF PLAY

  • A match will consist of two players per team selected by the team captain

  • Each player plays their own ball until it is holed out or once they reach five over par they pick up their ball.

  • Each player will accumulate their own individual points and their score will be added together with their teammate for that round to get a total team score for the match.

  • The team with the highest point total at the end of the round will be the winner of the match

  • No bonus points for birdies, eagles, double eagles, albatrosses, or holes-in-one.

  • Bonus points for margin of victory can be earned

 

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2-MAN SCRAMBLE RULES OF PLAY

  • A match will consist of two players per team selected by the team captain

  • The team will select their best shot until the ball is holed out

 

 

ALTERNATE SHOT RULES OF PLAY

  • A match will consist of two players per team selected by the team captain

  • One team member will tee off on the odd-numbered holes and the other will tee off on the even-numbered holes.

  • Play each second shot by the player on each team who did not tee off.These two players will hit the second shot using the same ball that their partner teed off with, in its lie, as it is found

  • Play continues in this format until the ball is holed out.This includes putting

 

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MATCH PLAY RULES OF PLAY

  • A match will consist of one player per team selected by the team captain

  • Each golfer will play their own ball until it is holed out or the hole is conceded by the opposition

  • All shots must be played as they lie

 

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GOLF RULES:

1.  Everything must be putted out unless the putt is given to you by your opponent

2.  If you hit a ball OB (out of bounds) from the tee box or if you suspect your ball may have gone OB you must hit a provisional from the tee.  If you find your original ball and it is not OB you can play that ball without penalty.  If you must use your provisional ball then you are lying two hitting three.  If your provisional also goes OB then you are lying four hitting five.

3.  If you hit a ball into an area that the ball may not be found OR an area that looks OB but has no white stakes then you must hit a provisional from that same spot.  If you find your original ball then you play without penalty.  If you must play the provisional then you must take a penalty.

4.  If you hit a shot from an area other than the tee box that goes OB you must hit your next shot from that same spot (same rules apply as #’s 2&3).

5.  Play all stakes as stated in the rules of golf or agreed upon by all in the group.

6.  Entry fee is $100 per golfer.

7.  Closest to the pin for each round will be played at $1 per hole per par 3.  All must participate.

8.  A captain can pair up the same two people as many times as he likes.

9.  During match play the opponents will ride together in a cart.  All other rounds teammates may ride together.

10.  One scorecard will be turned in per foursome and that will be considered the official scorecard for the foursome.  This scorecard will be turned into Smitty at the conclusion of the round and signed by one member of each team prior to turning in the scorecard.

11.  All players in the foursome should help to find a lost ball whether it is a player from their own team or an opponent.  This will help speed up play.

12.  You have a maximum of five minutes to find a lost ball per PGA Rules.

13.  Absolutely no fluffing is allowed!

14.  Range finders are allowed but must be shared with the opponent.

15.  Fagan will have an official copy of the PGA rules for any questions.

16.  Smitty will explain how to fill out scorecard after draft night.  It is expected that the person with the official scorecard will fill out the proper way.

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